Mindjammer - The Roleplaying Game: Transhuman Adventure in the Second Age of Space

Mindjammer The Roleplaying Game Transhuman Adventure in the Second Age of Space Grab your blaster thoughtcast your orders to the starship sentience and fire up the planing engines defend the light of humanity s greatest civilization as it spreads to the stars in Mindjammer the

  • Title: Mindjammer - The Roleplaying Game: Transhuman Adventure in the Second Age of Space
  • Author: Sarah Newton Michal Cross Jason Juta Ian Stead Joseph Vandel
  • ISBN: 9780957477933
  • Page: 317
  • Format: Hardcover
  • Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines defend the light of humanity s greatest civilization as it spreads to the stars in Mindjammer, the ENnie Award winning, transhuman science fiction setting now updated and massively expanded for the Fate Core system An action packed roleplaying game of hardened mercs, cGrab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines defend the light of humanity s greatest civilization as it spreads to the stars in Mindjammer, the ENnie Award winning, transhuman science fiction setting now updated and massively expanded for the Fate Core system An action packed roleplaying game of hardened mercs, cunning traders, steely nerved pilots, intrigue filled spies, divergent hominids, and artificial life forms in a galaxy of the far future, Mindjammer is filled to the brim with virtual realities, sentient starships, realistic aliens, and mysterious worlds waiting to be explored.

    One thought on “Mindjammer - The Roleplaying Game: Transhuman Adventure in the Second Age of Space”

    1. This is a well written and comprehensive Science Fiction roleplaying game. I just don't see how the darned thing is playable. As I read through the rules, which seemed endless, I couldn't help but feel anyone who wasn't already profoundly experienced with the game would feel lost at every turn. And forget running it. The basic dice rolling mechanics of FATE seem fine. But as you heap aspects upon extras upon stunts, it started to feel as though thinking about playing the game would require its o [...]

    2. Una de las mejores ambientaciones de space opera que he leído, con elementos más modernos de transhumanismo y física cuántica en la ecuación. Además le añade al sistema FATE algo más de complejidad en las opciones de personaje sin resultar farragoso.

    3. Most of my review is going to list what's wrong with this product, so I want to state right at the start that its WONDERFUL and I STRONGLY recommend anyone interested in running a FATE campaign in the SF genre to check this out. My complaints are of the nit-picky variety and should not be allowed to detract from the fact that its one of the best treatments of modern post-singularity SF for role playing that I have ever read or used. In particular the systems to handle aliens, alien worlds, alien [...]

    4. Alucinante en todos sus aspectos: ambientación, mecánica de juego, tono, temas, posibilidades de personalización Un juego realmente futurista. Probablemente el mejor juego de rol de ciencia ficción de la década (con el permiso de Eclipse Phase)

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