Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do

Grand Theft Childhood The Surprising Truth About Violent Video Games and What Parents Can Do Almost all children today play video or computer games Half of twelve year olds regularly play violent Mature rated games And parents are worried I don t know if it s an addiction but my son is just

  • Title: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do
  • Author: Lawrence Kutner Cheryl Olson
  • ISBN: 9780743299510
  • Page: 489
  • Format: Hardcover
  • Almost all children today play video or computer games Half of twelve year olds regularly play violent, Mature rated games And parents are worried I don t know if it s an addiction, but my son is just glued to it It s the same with my daughter with her computer and I can t be watching both of them all the time, to see if they re talking to strangers or if someoneAlmost all children today play video or computer games Half of twelve year olds regularly play violent, Mature rated games And parents are worried I don t know if it s an addiction, but my son is just glued to it It s the same with my daughter with her computer and I can t be watching both of them all the time, to see if they re talking to strangers or if someone is getting killed in the other room on the PlayStation It s just nerve racking I m concerned that this game playing is just the kid and the TV screen how is this going to affect his social skills I m not concerned about the violence I m concerned about the way they portray the violence It s not accidental it s intentional They re just out to kill people in some of these games What should we as parents, teachers and public policy makers be concerned about The real risks are subtle and aren t just about gore or sex Video games don t affect all children in the same way some children are at significantly greater risk You may be surprised to learn which ones Grand Theft Childhood gives parents practical, research based advice on ways to limit many of those risks It also shows how video games even violent games can benefit children and families in unexpected ways.In this groundbreaking and timely book, Drs Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

    One thought on “Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do”

    1. This book is written by a couple of parents who already allowed their young teen to play M-rated video games. They conclude that it's not a big deal if young teens play M-rated video games. Surprised? The authors' own study showed that players of M-rated games were more likely than non-players of M-rated games to hit someone, be in a physical fight, take part in bullying, damage property just for fun, steal something from a store, get poor grades, skip a class, get in trouble with the teacher, o [...]

    2. Video games are definitely a problem in my house. I think my teenage son plays way too much, and I detest the violence in the games that he and his brothers play. Why don’t I take them away? Because I want to avoid the inevitable fight. Is that weak of me? YES. I need help. So when I discovered a parenting book on this very subject, I took it out of the library the first chance I got.As you see, the subtitle says “the surprising truth,” and the authors’ thesis was definitely a surprise t [...]

    3. My son played video games from the time he could hold a controller in his hand. He played a variety of games - from GTA and Ninja Turtles to Tony Hawk. They helped his hand-eye coordination which likely helped him become a great drummer. He learned to create games. Over the years I've had several conversations with people who believe video games are the root of all evil. I was glad to see the authors of this book debunk those theories. Politicians and journalists would like us to believe that pl [...]

    4. Every now and then you read a book that makes you want to run out into the street, grab random people, and tell them all about it. This is one of those books. Straightforward, well written, insightful and practical, “Grand Theft Childhood” should be mandatory reading for every parent with electronics in their house. “Grand Theft Childhood” is not a book that argues for or against video games. It sets out to present information from one of the most extensive descriptive studies of video g [...]

    5. I came across Lawrence Kuthner and Cheryl Olson’s Grand Theft Childhood: The Surprising Truth about Violent Games (And What Parents Can Do) while doing some research for an article on the psychology of video games. The book is the end result of a research program by the authors, funded by the U.S. Department of Justice weirdly enough, focusing on violent video games and kids. Kuthner and Olson claim to be impartial researchers who don’t have any particular axe to grind on the issue, unlike a [...]

    6. An extremely well-researched and well-written book which explores whether there is a relationship between violent videogames and violent behaviour. The short answer is no: there's no proof so far that demonstrates that violent videogames will turn your child violent. What I most appreciated about this book was its historical section which carefully chronicles all the various mediums that have inspired the "Oh my! What a dangerous thing!" and "This will harm our children" reactions. The exact sam [...]

    7. Violent, sexually explicit video games are corrupting today's youth! Our children are becoming desensitized, isolated, warmongering zombies and we need look no further than the game box for inciting influences behind such incidents as Columbine, Paducah, and Virginia Tech. Today's children are more aggressive, sexually active at younger ages, and foul-mouthed than ever before thanks to the rampant societal disintegration promoted in games like Grand Theft Auto, Vice City, and S.W.A.T. Wellt exac [...]

    8. Reviewed by Cat for TeensReadTooViolent, sexually explicit video games are corrupting today's youth! Our children are becoming desensitized, isolated, warmongering zombies and we need look no further than the game box for inciting influences behind such incidents as Columbine, Paducah, and Virginia Tech. Today's children are more aggressive, sexually active at younger ages, and even more foul-mouthed than ever before thanks to the rampant societal disintegration promoted in games like Grand Thef [...]

    9. I guess this book wasn't really what I was looking for. I picked up the book to see what the evidence shows is the connection between these games and violence, but I think we have different definitions. They seemed to feel that increased aggression, or an increased tendency to annoy someone (with a blast of air), was unimportant. For most of the book, they seemed concerned with debunking the myth that playing violent video games such as Grand Theft Auto causes children to become mass murderers. [...]

    10. Anyone who looks at "how video games effect the brain" will quickly realize that this is an exceedingly divisive issue. As a video game enthusiast, the title of this book prepared me to add another poorly researched diatribe to the pile of game-hating media out there.I was incredibly surprised! Not only is this book refreshingly even-handed, the research methodology is quite impressive.Rather than designing some minor task, or a ten-minute exposure to a video game, they conducted a wide survey o [...]

    11. This is a fascinating read. I don't know how people of the opposite viewpoint would react to this, but I'm pretty sure anyone who is worried about the topic would be comforted by all the research these people have put together. I never considered video games a threat to children, but all of the research and data in this book really reinforces it.Some of it can be pretty hefty and difficult to get through, but they use lots of great examples and simple statistics that are not only easy to underst [...]

    12. This book is about the truths about violent video games and their effects on the people who play them, mostly teens. In the book they have a study doen by the authors and their results show that people that do play violent vidoe games would have increses in aggresson but that is not a definate conclusion. In the book they talk about other factors they would contribute to increased aggression like if the person was exposed to violence growing up. I read this for my exhibition on violent video gam [...]

    13. Some interesting perspectives on video gaming and violent games. Not what i was thinking it would be. Worth a read if you have children who game (which most parents).

    14. Reading this last summer helped convince me that video games are not going to kill my kid or turn him into a terrorist. It debunked almost all of my preconceptions, and I enjoyed learning much about the history of the public's overreaction to everything including the Great Train Robbery (for reals). It also provided needed insight into some of the stuff my students are doing, how it's really affecting or not affecting them, and how to look at the studies of the past 10 years (the ones mentioned [...]

    15. A quick read, and a good, level-headed look at the question of whether violent media, particularly video games, is bad for children.I liked the review of how other media has raised similar alarms about potentially warping children's minds in the past, including comic books, dime store novels, and radio. It really does seem that much of this alarm is often politically motivated (at worst), and, if sincere, arises from a recurring generational theme: we didn't have this stuff when I was a kid, so [...]

    16. Grand Theft Childhood is a awesome book that explains why our society has a bad view on video games and why most parents despise video games.This book was written by two scientist and social experts named Lawrence Kutner and Cheryl Olson. I was glad to see the authors of this book debunk those theories. Politicians and journalists would like us to believe that playing video games will turn your children into the next serial killers. Kutner & Olson's work wonderfully illustrates our society's [...]

    17. Não li o livro todo,procurei ler apenas a introdução e o capitulo 5 que mais me chamou atenção. Do pouco que li, percebi que um departamento pagou para que estes autores fizessem a pesquisa e ele procuram ser imparciaisO leitor, lê e, tira suas próprias conclusões sobre ser ou não ser o videogame algo violento.Gostei da tabela da pg. 113, sobre as razões pelas quais crianças e adolescentes jogam videogame, interessante! :)

    18. The authors have done the best job I've seen so far of actually researching the effect of video games on youth. While they have authored numerous papers for academic journals, this book is for the lay parent or other interested party. It is well written and very accessible. The only reason it didn't get five stars is that they needed a concluding chapter. The book ended somewhat abruptly I thought.

    19. This book offers both a history lesson on how fears of new media have been exploited for political gain over the decades and gives some context on the limitations and capabilities of video games. The research conducted by the authors and their advice for parents will hopefully give them perspective and allow them to make better informed decisions about video games in their household.

    20. This is a wonderful, reasonable and nuanced look at the state of video games (as the current manifestation of new media) and the relationship they have to aggressive behavior. I highly recommend this book to any parent who doesn't have grown children for we will need to know how to address video games and other enjoyable activities that can been taken to the extreme.-tpl

    21. A must-read for gamers, parents, and especially journalists who plan to write about violence in games. It is an especially well written and sensible look at the overblown concerns of violence in games and the way this issue has been used for the purpose of politicians. Just wish that this book is more widely available.

    22. The subtitle is entirely inaccurate. There's nothing surprising at all about the truth contained in this book. But I'm a gamer myself, and I realize this book wasn't written for me. Everyone who thinks video games cause school shootings, however, needs to have this book literally thrown at their heads. They also need to read it.

    23. Written by two Harvard psychiatrists in the medical school (I think), it's about their research into the effects of violent video games on kids. Much of their findings contradicts media theories that it's harmful.

    24. I picked this book up when writing a paper about video games and the politics and censorship entailed. I was delighted that someone took the time to clarify these views on the issues. This is a must read for anyone who wants to know the real correlation between violence and video games.

    25. Interesting study on the influence of violent video games on youngsters. Actually not what I expected at all! Made me exhale and realize its not the end of the world if my guy plays a few rounds of Star Wars Battlefront with his buddies.

    26. I read this book because I was really interested in video games. I always wondered if video games can really impact someone's behavior. This book also supplements my defense for my SEP. I am an active gamer so I could relate with many of the cases from this book.

    27. A bonus: the authors do a great job of explaining social science research in plain terminology, and what could skew data one way or the other. A very fair-handed look at gaming & youth!

    28. A really interesting look at a controversial topic. I didn't really like the writing style, but the study was very interesting and gave me a lot to think about.

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