Software Creativity 2.0

Software Creativity This book is written from a powerfully felt personal perspective that software construction is primarily a problem solving activity that all problem solving requires creativity that software problem

  • Title: Software Creativity 2.0
  • Author: Robert L. Glass Tom DeMarco
  • ISBN: 9780977213313
  • Page: 159
  • Format: Paperback
  • This book is written from a powerfully felt, personal perspective that software construction is primarily a problem solving activity that all problem solving requires creativity that software problem solving is deeply complex, perhaps deeply complex than any other activity and that, therefore, software problem solving requires the ultimate in creativity Rober This book is written from a powerfully felt, personal perspective that software construction is primarily a problem solving activity that all problem solving requires creativity that software problem solving is deeply complex, perhaps deeply complex than any other activity and that, therefore, software problem solving requires the ultimate in creativity Robert L Glass, from the Preface In Software Creativity 2.0acclaimed author Robert L Glass explores a critical, yet strangely neglected, question What is the role of creativity in software engineering and computer programming With his trademark easy to read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications To name only a few Are discipline and formality at odds with flexibility and agility When are control driven vs experimentation driven approaches most effective Can we make creativity happen in a software organization Which is important, process or product How do theory and practice interact in the software field Can practitioners and academe complement each other effectively Is there a missing link between creativity and software design What is the balance of intellectual and clerical tasks in software work Can we still find a place for plain old fun Revised, updated, and expanded, Software Creativity 2.0 also features a new Foreword by Tom DeMarco, author of Peopleware, and a new Preface by author Robert L Glass.

    One thought on “Software Creativity 2.0”

    1. Has some very good material. Unfortunately a lot of repetitions, and too much focus on the same stuff. After part I and half of part II it gets tedious to read, this book just gets less interesting after the first part.

    2. Too often pragmatic concepts in software fall victim to zealot practitioners whose ideology includes panacean promises of one-click programming and ideas that good process guarantees a good product regardless of personnel. Too many people still promote their ideas and methodologies as cure-alls. These people treat software as a franchise with a factory-line assembly and replaceable parts. It is anathema for many to think of software as a creative endeavor. However, this idea that software develo [...]

    3. At times a bit too repeaty (seemingly due to the essays being written separately and so an introduction may briefly summarise the concepts just talked about in depth), abstract, humble, and open ended (e.g. to paraphrase: "here's a dichotomy, I don't know how to solve it and I'm not sure anyone else will soon find out either"). Also, I found some of the dichotomies presented to be false ones. Most notably the way process vs product was presented made it more about this particular process vs prod [...]

    4. Very interesting look into the art & craft of software development. Should be required reading for the junior level develop who wants to transcend the divide and become a much better developer. Has great insights into the 'why' & 'what' of developing software, something most software books (and developers) frequently miss.

    5. Software Creativity 2.0, by Robert L. Glass. Lots of insight into the dilemma of free-wheeling vs. disciplined development processes. Some excess padding, but a good read for IT programmers, managers, and directors.

    6. Auther discusses about different perspectives in software development; managment vs technology, discipline vs crativity, academic vs practice etc.

    7. Читал и не понимал о чем она вообще. Одна вода и куча асбтракций. Непонятно к чему там Creativity.

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